Oakdayinc.
Head Graphic Designer
During my time as Head Graphic Designer at OakDay Inc., I focused on the design and production of pull-tab games, balancing high-energy illustration with strict technical precision. My goal was to translate complex game mechanics into eye-catching visual languages that stand out in competitive retail environments. Execution Managing projects all the way from initial concept to final press production, I built comprehensive gaming ecosystems that included: Dynamic Identity Design: Developing bold header art and high-contrast logos and symbols engineered for immediate shelf-ready impact. Technical Production: Executing intricate ticket layouts and game anatomy for seals, flares, and board games while ensuring precise prize tiers and production-ready specs. Cross-Functional Collaboration: Partnering closely with clients and the production floor to prep print-ready files and provide technical drawings that keep manufacturing running smoothly.



















